

Making the most of Jinka React is a careful balancing act between healing, incoming damage, and enemy targeting. Only one extra turn is reserved at a time, so triggering more each turn is tricky (the Samurai would have to take enough damage in one hit after starting their extra turn). Dragons trigger it very frequently, sometimes every turn of its duration. It works like a counterattack that gets more reliable the stronger the foe. It speeds up Samurai as they trade blows with enemies. Solid Stance boosts the reliability of Power Bolt Drop, Maple Tear, and Hidden Shadow, or just the damage of a huge blow.
#7TH DRAGON CODE VFD ANSWERS FULL#
Though most battles in 7th Dragon III end long before Red Flame Exhale and Black Steel Inhale can reach their full potency, you can use random encounters to "kite" Dragons into battle to snatch a few spare turns to grant an extra edge.

When Fighting Spirit activates, it deals enough damage to one-shot most random encounters, ending them immediately. Samurai's other skills also help them perform among a variety of circumstances. Key skills from Katana are Sheathed Stance, Unsheathed Stance, and any single-target skill of your choice. Key skills from Dual Blades are Maple Tear, Aerial Slash and Windy Canopy. The advantage of this build is to exploit weaknesses: if a boss is weak to some element or is flying, switch to Dual Blades, otherwise take the Katana. Note that this build will spread SP thin on both sides, making them even less specialized. Switch Samurai: The Samurai that change weapons before a fight according to foreknowledge.Overall, Dual Blades relies much more upon circumstance to be effective. Cyclone Dance is twice as good against Dragonsbane Seeds as Whirlwind, Windy Canopy is powerful when a Duelist, Mage, or Rune Knight is already exploiting an elemental weakness, Hidden Shadow can allow slow attacks from allies to fully execute before the target acts, and Poplar Admiral leverages overkill damage onto another enemy. Maple Tear also adds fire to autoattacks to continue the trend without spending Mana. Their first two skills, Aerial Slash and Maple Tear, introduce exploitation of weaknesses. Dual Blades Samurai: This Samurai does not worry about Sheathed or Unsheathed Stance, but DUAL is displayed as its own stance in battle.Overall, Longsword is more Mana-intense and deals more damage to single targets, thus is usually the better choice against Dragons. Unsheathed Stance conversely debuffs its target's attacks, exhibiting the Samurai's flexibility. Sheathed Stance is essentially a setup move for the most devastating of Samurai's attacks, especially at high level when it debuffs its target's defenses. Samurai normally start battle in Unsheathed Stance, which includes the aforementioned Power Bolt Drop and Whirlwind, and Garuda Whirlwind that dispatches multiple enemies better than Whirlwind. Starting at Skill Development 1, Longsword further divides attack skills between Unsheathed and Sheathed Stances.

Longsword Samurai: At the start, Power Bolt Drop is the mainstay for single targets and Whirlwind for multiple targets, but more especially Dragonsbane Seeds.There are functional differences that may sway your choice, or even invest in both and switch before battle: One of 7th Dragon's major appeals lies in its spectacle, so your choice between Longsword or Dual Blades can certainly come just from aesthetics. Samurai use a separate set of skills for each weapon, with stylistic and tactical differences. They can equip two types of swords: single Sword and Dual Blades. Though not overwhelming in any particular combat situation, they have several tools that help them adapt to anything. Samurai is a self-sufficient and versatile class with high physical damage and speed, but modest defense.
